Devlog-Thing: What's the plan?


So, first things first: haven't written any announcements or devlogs so far, so let's see where this takes us!

What's the reason now?

Well, i want to continue working on Protect Port Poly, pls in order to make it a proper little game. The game that i tried to make during the game jam, the game that you basically get from the game jam version.... in the first 30 seconds.

Ring speed rotation manipulation based tower defence.

This requires a two step process: First, there is some cleanup to do: As gamejam games go, this is not the worst thing i've made... but it isn't exactly the best, either. Game logic wrapped in UI logic wrapped in game logic with a dynamic GUI that works 75%, but falls appart on smaller resolutions and has poor readability of actual information. and no hotkeys.

Once these more technical/execution things are out of the way, the actual issue is going to get adressed:

Introducing more variety in turrets and astroids while at the same time slowing progression with clever spawns and balancing for cost-reward-stuff as intended during the jam should help bring this little ... demo up to a "game of a few minutes where you play a few runs" status.

And for this purpose i tested another new thing: i made a GitHub Project alongside the source code repo to have a roadmap!

https://github.com/Wrzlprnft/ProtectPortPolyPls/projects/1

Get Protect Port Poly, pls

Comments

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(+1)

hyped to play the next build! :)

(+1)

thank you for following along! 

Given that a) i did not work on it since the Gamejam and b) the next build is shaping up to be mostly under the hood things, It may take a while until there are flashy things to be hyped about.

Unless you are into the source code side of things :)

I’m both patient for the playable build and interested in the technical deets 👌 so it’s a win-win